Patch 0.1.190.0

Official Patch Notes

Gameplay

 * Weapons
 * Hitboxes for certain weapons were too large and were reduced. All weapons use the same hitbox now. These include:
 * Longbow, Heirloom Rifle, Plasma Launcher, Poison Pistol, Revolver, Stone Spear, Throwing Axe.
 * Crossbow
 * Damage increased from 300/375/450/525 to 350/440/530/610.
 * Longbow
 * Damage reduced from 1000 to 900.
 * Heirloom Rifle
 * Damage reduced from 400/500/600/700 to 350/440/530/610.
 * Clip size reduced from 8 to 6.
 * Refire time increased from 0.8 to 0.9.
 * Decreased the audio volume of firing at long distances.
 * Poison Pistol
 * Increase projectile Speed increased from 500 to 600.
 * Total damage per burst increased from 336/408/504/600 to 360/480/600/720.
 * Rifle
 * Renamed to Slug Rifle.
 * Shotgun
 * Clip size increased from 4 to 5.
 * Sniper Rifle
 * Damage reduced from 1200 to 1100.
 * Audio improvements to the projectile and bullet impact.
 * Stone Spear
 * Damage per shot increased from 275 to 300.
 * Projectile Speed increased from 450 to 600.
 * Sword
 * Damage reduced from 550/700/850/1000 to 500/630/750/880.
 * Abilities
 * Healing Totem
 * Persist time changed from 4/6/8/10s to 6s at all ranks.
 * Healing changed from 20 health per tick at all ranks to 10/20/30/40.
 * Tick rate remains unchanged at 4 ticks per second.
 * Shielding Potion
 * Cooldown changed from 18/16/14/12s to 19/16/13/10s.
 * Shield health changed from 500 health at all ranks to 350/400/450/500.
 * Flask of Healing
 * Cooldown changed from 12s at all ranks to 16/14/12/10s.
 * Net Shot
 * Slow changed from 60% at all ranks to 20/40/60/80%.
 * Fireball
 * Cooldown changed from 6s at all ranks to 10/8/6/4s.
 * Soar
 * Players can now soar through windows.
 * Thrust
 * Now grants 150% increased air control for 3s after activating Thrust.
 * Dodge Roll
 * Decreased the audio volume levels.
 * Armor
 * Armor gain for all items has been changed from 50/100/200/300 to 100/160/220/300.
 * General
 * When starting a new match, players will spawn as their last used class from a previous match.
 * Made improvements for picking up items in the world.
 * Players can now heal in fog.
 * Eliminated chickens now drop a Chicken Trophy, which can be collected to forge legendary weapons. Chicken Trophies replace the nugget/chicken leg mechanic that was previously awarded automatically to the killer. Chicken Trophies can be picked up for 30 seconds following an elimination.
 * Health and armor potions will now automatically get picked up by players who run near them, unless the potions have been deliberately dropped by a player.
 * Base fog damage increased from 1% max health to 1.5% max health per tick.
 * Players can now apply some mid-air braking while skydiving.
 * Added the following keybindings in the settings:
 * Inventory screen
 * Free cam
 * Swap weapons
 * Reworked landing animations to be smoother.
 * Chicken skins will now only apply to the owner of the skin rather to the owner and victims of the owner.
 * When legendary armor is equipped, players now see a corresponding golden glow on their character’s body.
 * Improved the visual presentation of switching classes.
 * Weapons and abilities can no longer be used while playing a hard land or a skydive land.
 * Teammates’ colors are now consistent for all team members. For instance, if a player is assigned green, they will appear green and have a green waypoint marker for everyone else on their team.
 * The fog progression bar on the HUD now has a numbered timer representing the time until the fog is complete.
 * The inventory screen has been updated, allowing players to drop health and armor potions, along with detailed information for weapons, abilities, and armor.
 * Various HUD and icon improvements and updates.

Audio Changes

 * Decreased the distance that players can hear zeppelins.
 * Decreased the fog horn volume.
 * Fixed an issue where pickup sounds could play as players cycled to new players in spectator, becoming eliminated, turning into a chicken, or changing classes.
 * Added more ambient environmental sounds.
 * Increased the distance that players could hear the edge of the fog.
 * Made various improvements to weapon and ability volume levels.
 * Adjusted the volume of the forging audio effects.
 * Made various improvements to UI and HUD sounds.
 * Classes now have more unique movement sounds.
 * Increased the range that players can hear other players landing from a skydive.

Bug Fixes

 * Fixed an issue where the scope sensitivity setting was not properly working.
 * Fixed an issue where improved movement abilities wouldn't display green upgrade tips.
 * Fixed an issue where a late joining player could damage other players while they were deploying.
 * Fixed some T-Pose animation glitches.
 * Fixed an issue in which the wrong special effects were playing when going into stealth.
 * Fixed bug where becoming a chicken did not interrupt Long Bow draw.
 * Fixed an issue where the class name could be incorrect in chat.
 * Fixed an issue where a sword icon was shown in the dagger inventory slot when spectating another player.
 * Fixed an issue where the ammo count wouldn’t display correctly when spectating another player.
 * Fixed an issue where other players would sometimes look like they were playing a falling animation when they were standing still.
 * Fixed an issue where longbow animations would not play correctly for other players.
 * Fixed an issue where players would sometimes not be able to spectate other players.
 * Fixed an issue where rapidly using a weapon’s scope could prevent players from slowing down while aiming.
 * Fixed tooltip for armor.
 * Fixed Soar animations appearing broken for other players if canceled prematurely.
 * Fixed bug with Alt Tab causing a black screen.

Gameplay

 * Weapons
 * Shotgun
 * Damage increased from 500/600/700/800 to 550/690/830/960.
 * General
 * Now only Healing Potions and Armor Potions can heal players in the fog.
 * Zeppelin speed increased by 50%.

Bug Fixes

 * Fixed bug where the Engineer’s Turret was dropping Chicken Trophies when it was destroyed.
 * Fixed a condition where players stuck on the starter island after joining late were immune to fog damage. A more robust fix for handling players getting stuck on the starter islands will come in a later release.
 * Fixed an issue where looting Armor Potions could award two potions rather than one.
 * Fixed an exploit where players who got stuck on starter island were able to constantly switch class to avoid dying to the fog. We are working on a longer-term fix so that players can never get stuck on the starter island, and plan to release that in a future release.