Module:Abilities/Data

-- local p = {}

local abilities = {} abilities["Barricade"] = { Class = "Engineer", Duration = "4 / 6 / 8 / 10", Cooldown = "16 / 14 / 12 / 10", CooldownDelay = true, Description = "Deploy a shield that blocks enemy shots", } abilities["Blast Shot"] = { Class = "Hunter", Damage = "? / ? / ? / ?", Cooldown = "? / ? / ? / ?", Description = "An explosive projectile that damages enemies", } abilities["Blink"] = { Class = "Assassin", Movement = true, Cooldown = "16 / 12 / 8 / 4", Description = "Teleport forward a short distance", } abilities["Charge"] = { Class = "Warrior", Damage = "400 / 400 / 400 / 400", Cooldown = "11 / 9 / 7 / 5", CooldownDelay = true, Description = "Dash forward dealing damage to enemies hit", } abilities["Concussion Bomb"] = { Class = "Assassin", Damage = "150 / 300 / 450 / 600", Cooldown = "14 / 12 / 10 / 8", Description = "A bomb that knocks back yourself and opponents", } abilities["Deploy Turret"] = { Class = "Engineer", Damage = "120 / 120 / 120 / 120", Duration = "25 / 30 / 35 / 40", Cooldown = "20 / 16 / 12 / 8", Description = "Deploy a turret that shoot at enemies", } abilities["Dodge Roll"] = { Class = "Hunter", Movement = true, Cooldown = "5 / 4 / 3 / 2", Description = "Quickly roll in the direction you are moving", } abilities["Explosive Flask"] = { Class = "Mage", Damage = "? / ? / ? / ?", Effect = "", Cooldown = "12 / 10 / 8 / 6", Description = "Throw an explosive flask that slows enemies", } abilities["Fire Bomb"] = { Class = "Engineer", Damage = "36 / 48 / 60 / 72 (Per tick)", Duration = "6 / 6 / 6 / 6", Cooldown = "16 / 14 / 12 / 10", Description = "Throw a bomb that leaves a pool of fire", } abilities["Fireball"] = { Class = "Mage", Damage = "450 / 600 / 750 / 900", Cooldown = "10 / 8 / 6 / 4", Description = "A ball of fire that passes through enemies", } abilities["Flare"] = { Class = "Hunter", Damage = "200 / 200 / 200 / 200 (On direct hit)", Cooldown = "14 / 12 / 10 / 8", Description = "Fire a flare that reveals enemies in a large radius", } abilities["Flask of Healing"] = { Class = "Warrior", Heal = "", Tick = "", Duration = "3 / 3 / 3 / 3", Cooldown = "16 / 14 / 12 / 10", Description = "Throw a flask that heals allies", } abilities["Ghost Walk"] = { Class = "Assassin", Effect = "15% / 30% / 45% / 60% Move speed for the duration", Duration = "2 / 3 / 4 / 5", Cooldown = "12 / 10 / 8 / 6", CooldownDelay = true, Description = "Become untargetable and move faster, but unable to sprint or attack", } abilities["Healing Totem"] = { Class = "Engineer", Heal = "10 / 20 / 30 / 40 (Per tick)", Tick = 4, Duration = "6 / 6 / 6 / 6", Cooldown = "20 / 16 / 12 / 8", Description = "Deploy a totem that heals allies", } abilities["Heroic Leap"] = { Class = "Warrior", Movement = true, Damage = "375 / 450 / 525 / 600", Cooldown = "16 / 14 / 12 / 10", CooldownDelay = true, Description = "Leap an incredible height and distance", } abilities["Ice Block"] = { Class = "Mage", Duration = "3 / 4 / 5 / 6", Cooldown = "14 / 12 / 10 / 8", CooldownDelay = true, Description = "Become immune to all damage, but unable to move or attack", } abilities["Net Shot"] = { Class = "Warrior", Damage = "200 / 200 / 200 / 200", Effect = "20% / 40% / 60% / 80% (Slow)", Cooldown = "10 / 8 / 6 / 4", Description = "Throw a net reducing your target's movement speed", } abilities["Proximity Mine"] = { Class = "Hunter", Damage = "750 / 900 / 1050 / 1200 (Based on distance to the center of the blast)", Duration = "", Cooldown = "20 / 16 / 12 / 8", Description = "A mine that explodes when enemies are near", } abilities["Sensor Drone"] = { Class = "Assassin", Duration = "5 / 5 / 5 / 5", Cooldown = "20 / 16 / 12 / 8", Description = "Deploy a drone that reveals enemies", } abilities["Shielding Potion"] = { Class = "Warrior", Shield = "350 / 400 / 450 / 500", Duration = "3 / 3 / 3 / 3", Cooldown = "19 / 16 / 13 / 10", Description = "Throw a potion that shields allies", } abilities["Smoke Screen"] = { Class = "Assassin", Duration = "5 / 6 / 7 / 8", Cooldown = "12 / 11 / 10 / 9", Description = "Throw a smoke screen that blocks vision and grants you brief invisibility", } abilities["Soar"] = { Class = "Mage", Movement = true, Duration = "3 / 3.5 / 4 / 4.5", Cooldown = "16 / 14 / 12 / 10", CooldownDelay = true, Description = "Fly through the air", } abilities["Thrust"] = { Class = "Engineer", Movement = true, Effect = "Grants 150% increased air control for 3s after activating", Cooldown = "8 / 7 / 6 / 5", Description = "Jet upwards into the air", } abilities["Wall"] = { Class = "Mage", Duration = "3 / 5 / 7 / 9", Cooldown = "14 / 12 / 10 / 8", CooldownDelay = true, Description = "A wall that blocks movement", } abilities["Withdraw"] = { Class = "Hunter", Duration = "1 / 2 / 3 / 4", Cooldown = "14 / 12 / 10 / 8", CooldownDelay = true, Description = "Leap backwards and then enter stealth", }

p.abilities = abilities return p --